I'm happy to report on our second heroic kill this week! Our most recent target was the heroic version of the Malkorok encounter and as always, we've got a fun picture for you:
In all honesty, this fight probably took us a lot longer than it should have. There are only two changes to the basic mechanics of the fight.
The first is the addition of an add that spawns each time Malkorok knocks someone up in the air. The add, while relatively low HP, slows spell-casting and movement speeds significantly. That means that it needs to be tanked in melee, which can cause issues with soaking of the melee pools. Fortunately we had Ketheres, our DK tank, with Death Grip to make these much easier to handle.
The second addition to the fight is the real kicker - the addition of orbs that randomly spawn at character locations after a brief warning animation. These orbs, if ...