November 23, 2017, 01:06:21 PM by Crunchatized | Views: 297 | Comments: 2



We're finally free, and can now proceed to bring all of our colorblind players from the bench and back into progression for Antorus!

This fight is deceptively difficult, as any small mistake in movement or positioning can instantly wipe the entire raid in the blink of an eye. During the first phase of this fight's Mythic version, orbs will periodically spawn in inconvenient places. Light orbs will pop up on top of fel players, and fel orbs will pop up waaaaaaaay far in the back away from the light melee players. This causes EVERYONE to have to rotate and move around, careful not to slam into players of the opposite colors. This is much easier said than done, and was the overwhelming cause of more than a few 30 second wipes.

Finally, during p2 (or the Guitar Hero phase) the fight puts additional stress on the raid by requiring every orb to be soaked, in order to avoid a deadly DoT that can easily kill the raid....
October 05, 2017, 12:24:29 PM by Crunchatized | Views: 534 | Comments: 9



And the first major wall of the tier is down!

Mythic Mistress Sassz'ine is the first huge stopping point for most guilds, especially after some of the cheese strategies implemented by world-first guilds had been nerfed. Thus, stepping into her massive bubble room was a bit intimidating for our raiders, but we ended up making quick work of the naga and her eels and moved onto the next baddie!

On Mythic, she'll periodically summon Bufferfish that can be picked up by anyone in the raid team. These fish will buff you more and more as you hold onto them, increasing the amount of damage you can pump out onto the boss! They're super helpful and tantalizing throughout the entire fight... however, at certain percentages of health, the boss will call deadly sharks into the room to eat these fish, one-shotting any and all greedy raiders in the process!

The fight requires the team to juggle these fish around in ...
September 11, 2017, 04:21:50 PM by Crunchatized | Views: 309 | Comments: 0



Another quick kill and we're keeping up the pace through Tomb!

While the Mythic version of Desolate Host sounds incredibly complicated in the dungeon journal, it's truthfully not too bad. The difficulty change brings two major mechanical changes to the encounter. First off, all the adds in the fight will swap realms once they're killed. Yep, the Soul Residues, the Bonewardens, the Priestesses, and any other adds I'm forgetting about have to get killed twice. This forces the group to do some quick and precise target swaps and AoE to make sure we don't get overrun with adds in either realm. We also used a 3-tanking strategy to keep all of the Templars in the back of the room, so they could do their knockback waves off in a convenient location.

Additionally, raiders can only transfer between realms when they're beneath 50% health. With things like the Wither mechanic, spears, and incredibly bugged Spiritual Fonts, ...
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