October 05, 2017, 12:24:29 PM by Crunchatized | Views: 642 | Comments: 9

And the first major wall of the tier is down!

Mythic Mistress Sassz'ine is the first huge stopping point for most guilds, especially after some of the cheese strategies implemented by world-first guilds had been nerfed. Thus, stepping into her massive bubble room was a bit intimidating for our raiders, but we ended up making quick work of the naga and her eels and moved onto the next baddie!

On Mythic, she'll periodically summon Bufferfish that can be picked up by anyone in the raid team. These fish will buff you more and more as you hold onto them, increasing the amount of damage you can pump out onto the boss! They're super helpful and tantalizing throughout the entire fight... however, at certain percentages of health, the boss will call deadly sharks into the room to eat these fish, one-shotting any and all greedy raiders in the process!

The fight requires the team to juggle these fish around in ...
September 11, 2017, 04:21:50 PM by Crunchatized | Views: 376 | Comments: 0

Another quick kill and we're keeping up the pace through Tomb!

While the Mythic version of Desolate Host sounds incredibly complicated in the dungeon journal, it's truthfully not too bad. The difficulty change brings two major mechanical changes to the encounter. First off, all the adds in the fight will swap realms once they're killed. Yep, the Soul Residues, the Bonewardens, the Priestesses, and any other adds I'm forgetting about have to get killed twice. This forces the group to do some quick and precise target swaps and AoE to make sure we don't get overrun with adds in either realm. We also used a 3-tanking strategy to keep all of the Templars in the back of the room, so they could do their knockback waves off in a convenient location.

Additionally, raiders can only transfer between realms when they're beneath 50% health. With things like the Wither mechanic, spears, and incredibly bugged Spiritual Fonts, ...
August 24, 2017, 06:20:03 PM by Crunchatized | Views: 335 | Comments: 0

We're back on track! With a recent Sisters of the Moon kill, we've just about cleared out half of the deadly Tomb of Sargeras!

This fight is quite a difficulty spike from the heroic variant with a single mechanical change. Each time a player triggers Astral Purge (the explosion from someone moving one side of the moon to the other), they give the entire raid an Astral Vulnerability debuff. This debuff increases the damage taken from Astral Purge by a large amount, and of course, the debuff stacks.

This requires everyone to be incredibly organized and aware of their positioning, because 7 or 8 players triggering the debuff at once can easily turn a perfect pull into a wipe. We assigned everyone markers to stand on, and made sure we were standing in the right spot whenever the moon crossed our paths. Of course, mechanics like the glaives, eclipses, and moon burns throw a major wrench into this plan, so the whole 1...
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