Yesterday at 11:30:39 PM by Yllanis | Views: 28 | Comments: 1

Trying to break the chain of late posts!

Vortex started the holiday week strongly by heading to Emerald Nightmare to quickly finish off Il'gynoth after the close calls from the previous week.

The fight is very different from the heroic version, especially after the hotfixes made to the boss after the opening Mythic week. Killing various nightmarish adds in the outside phase still spawns Nightmare Ichors as usual, but they are much more threatening : as they die, the explosion applies a stacking damage debuff to the whole raid for a few seconds. To overcome this, we made use of two different strategies : killing 8 at the same time (and using every single healing cooldown available), and then carefully marking and strategically killing adds one by one to ensure that the debuff would never stack. Another Mythic-only twist is that Blizzard removed the possi...
November 08, 2016, 07:49:04 PM by Crunchiroll | Views: 154 | Comments: 6

I'm pulling a Vortex classic and posting these late...

Super late.....

Regardless of my timing, we've done it again! Two more bosses down and the raid team is onto the 'fun' part of the instance. While the final few bosses of Emerald Nightmare are the horror story encounters, Dragons of Nightmare and Ursoc went down in only a couple raid nights of progression!

Ursoc remains a pretty simple fight; the real difficulty comes from the checks on damage, healing, and tanking ability required to survive the entire fight. Everyone has to play at the top of their game, juggling debuffs, charges, and healing cooldowns all while bursting down priority adds.

Dragons of Nightmare forces the raid to face all 4 of the dragons at the same time, hitting players with a ton of different abilities both in the air and in the ground. Additionally, at differe...
October 10, 2016, 05:22:22 AM by Crunchiroll | Views: 309 | Comments: 7

What's that? We've already killed another boss?

Elerethe is definitely not an easy fight. Her heroic version alone comes with a ton of complex mechanics and precise movement requirements, putting her amongst the toughest encounters in Heroic Nightmare. Funnily enough, though, there aren't a whole ton of changes to the fight on Mythic difficulty, which puts her early in our list of boss kills.

While there are some painful changes to heroic mechanics (web of pain damages and knocks back anyone who tries to walk through it, nearby spiders give the boss a stacking 25% damage increase), the main addition in Mythic are the additional mechanics on each of her platforms. On the first platform, she drops a dangerous web filled with spiders in the location hit by her vile ambush, requiring tight and quick movement for the entire raid.

The second platform grants her the Violent Winds ability, forcing raiders to...
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