Yesterday at 01:35:44 AM by Crunchatized | Views: 35 | Comments: 1







*Antorus High Command picture was lost at sea. Keep your fingers crossed it returns home safely one day. I promise we actually did kill it.

You've never seen late kill pictures like this before.

After a long hiatus from the frontpage, I'm happy to announce that we're sitting pretty at 5/11M!

It's been a long holiday season, but that didn't stop us from killing Legion bosses and looking good while doing it (classic Vortex execution rankings, anyone?) These mythic bosses have brought forth a ton of challenge and interesting new mechanics, with each fight seeming to be a bit more difficult than the last but lets not talk about Eonar.

For the Felhounds, players are assigned a specific debuff which decides which of the dogs they must hug for the re...
December 11, 2017, 01:32:06 PM by Crunchatized | Views: 188 | Comments: 2






With a new tier comes a new hoard of late kill photos!

First off, we cleared the heroic raid in the first week, which is awesome. I think its safe to say that we're all enjoying this raid. The atmosphere is great (unless you're starting to get sick of Legion Green), and each of the fights feels unique enough to keep you interested. The raid's difficulty curve is a little weird, but the final boss (Argus himself) feels very epic and even has a Lich King-esque "kill the entire raid" mechanic. Great work with the quick heroic progress this tier, folks!

Secondly, we managed to polish off our first heroic reclear with our first mythic kill as well! Garothi Worldbreaker is a bit of a pushover on the other two difficulties, but on Mythic, it definitely feels like a step up while still remaining an introductory boss. On this fight, whenever you destroy the bi...
November 23, 2017, 01:06:21 PM by Crunchatized | Views: 249 | Comments: 2



We're finally free, and can now proceed to bring all of our colorblind players from the bench and back into progression for Antorus!

This fight is deceptively difficult, as any small mistake in movement or positioning can instantly wipe the entire raid in the blink of an eye. During the first phase of this fight's Mythic version, orbs will periodically spawn in inconvenient places. Light orbs will pop up on top of fel players, and fel orbs will pop up waaaaaaaay far in the back away from the light melee players. This causes EVERYONE to have to rotate and move around, careful not to slam into players of the opposite colors. This is much easier said than done, and was the overwhelming cause of more than a few 30 second wipes.

Finally, during p2 (or the Guitar Hero phase) the fight puts additional stress on the raid by requiring every orb to be soaked, in order to avoid a deadly DoT that can easily kill the raid....
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