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Vortex News & Information / Vortex Smelts Opulence! (4/9M)
« Last post by Erolithe on March 10, 2019, 06:52:02 PM »


Hello Vortex!

After trying out a few different strats, and an extra week of farm bosses we claimed our kill on Opulence.

Opulence requires the raid to split into two even groups, one to take out In'zashi (on the left), and to take out Yalat (on the right.) Both golems have very similar mechanics. Each golem has it's own health pool, so you need to dps each one down the same. Each room the golems occupy have some trap you have to deal with, and at every 10% they move to the next room. In one of the rooms the raid gets the opportunity to steal some gems to increase the damage done to the boss. The gems we primarily take advantage of are the ruby, which leaves a stacking debuff on the boss that increases damage done, and Amethyst which applies a buff on our raiders that reduce incoming shadow damage by 90%. Any dps who don't have the privilege of providing the ruby buff take Opal which increases the damage they deal for each add they hit. Tanks take a diamond, which applies a shield buff and further reduces the damage they take.

Once you start fighting Opulence the key things to watch out for are Liquid gold, and Coin Shower. liquid gold needs to be moved as far from the boss and spawn of the adds as possible. if an add gets in a liquid gold puddle, they start healing and moving much faster. Coin shower is a physical damage attack that goes on a player and splits damage for anyone in 7 yards of the target, this was easily manageable with our plethora of immunities, and paladins with BoP, just needed to make sure no one was within 7 yards of the person using the immunity, or they would get squashed.

Have our eyes set on Conclave, and with minimal changes from Heroic to Mythic, should be expecting fewer pulls for a kill.

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Vortex News & Information / Re: Vortex Snuffs Jadefire Masters! (3/9M)
« Last post by Crypto on February 26, 2019, 03:42:52 PM »
I want to see the proof!
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Vortex News & Information / Vortex Snuffs Jadefire Masters! (3/9M)
« Last post by Erolithe on February 26, 2019, 01:53:08 PM »


Sorry for the delay everyone, between work, and family free time has been short this week.

Hello Vortex! Last Tuesday after swiftly dispatching Champions and Grong, we also killed Jadefire masters.

This fight features 2 mobs that do not share health, a Mage that is constantly throwing fireballs at the tanks and stacking a nasty debuff, and a monk that mostly has raid mechanics, but the tanks swap each boss with the fire debuff.

The non intermission phases for the fight is pretty easy, healers have fire that needs to be dispelled (Thanks Mass Dispell and Revival), the mage will teleport and cast a pyroblast which the dps needs to switch to because he has a shield, and then interrupt the cast, the monk also jumps away, but just needs to be smacked with a melee attack to stop, and lastly the monk will do a multi sided strike that takes everyone but 1 tank, and 1 healer into the air and you have to to a quick camera minigame to prevent yourself from dying.

The fist intermission phase creates 3 orbs that explode and do raid damage, has a beam that needs to be dodged, and has a fog around it that prevents LoS to things outside the fog to inside the fog.

The second intermission, the monk creates a maze of rings of peace. We had some key high mobility classes, like mage, warlock and DH grab the orbs by going over the maze to make a wall vulnerable that we have to kill before an ox runs us over.

The last phase the bosses turn into dragons and you have to burn them down before things get out of control.

The strategy that we used was to burn the monk down, only damaging the mage when he was casting Pyroblast. This prevents one cast of multisided strike and made the last phase a lot less hectic.

We have our eyes set on Opulence and his trapped rooms and trinket that makes the wielders allergic to the rest of the raid group.
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Vortex News & Information / Re: Vortex Not Monkeying Around! (2/9 M)
« Last post by Ellyana on February 21, 2019, 03:00:11 PM »

Last thing that's worth mentioning is the kill went super smooth in typical Vortex fashion, not a single improvement could possibly made to our execution. https://www.warcraftlogs.com/reports/ADpRNrC1xG97XqHB#fight=22&view=rankings 
If you'd like to check out the last minute of our kill, I got a clip from my stream.  https://clips.twitch.tv/YawningDarlingBearUncleNox


I love this clip.
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Vortex News & Information / Re: Vortex Not Monkeying Around! (2/9 M)
« Last post by Torquemada on February 21, 2019, 01:03:04 PM »
Woot.
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Vortex News & Information / Vortex Not Monkeying Around! (2/9 M)
« Last post by Erolithe on February 21, 2019, 12:31:17 AM »


Heellllllooooo Vortex. I have been elected as the officer to take care of our kill screens, and the all important post that you are reading right now.

Grong is the 2nd boss for the horde, while the alliance fights our Jadefire Masters. The basic mechanics of the fight is that Grong slowly gains rage throughout the fight, and does more damage depending on how much rage he has, if he gets full rage he does a Torment channel that does raid wide aoe, it pulses 4 times (one for each 25 rage) and puts a nasty dot for each pulse on to the raid. The way you counter this is with the most annoying part of this fight.

Mekkatorque thinks he's all clever and built Apetagonizer 3000 to cause Grong to gain more rage throughout the fight, while it apetagonizes Grong, it also spits out some pretty horrific voice lines. A simple interrupt order, and keeping Grong 15 yards from the bots prevents Grong from gaining any additional rage. When the bots die they leave an energized core on the ground that a member of the raid needs to pick up and throw at Grong. The key here is that whoever picks it up needs to be focused by the healers, and they need to throw the core at Grong and cause him to do his torment channel early.

The best timings for these was when Grong was at about 50% rage, only giving 2 stacks of the dot, and it often times synced with the tank bestial combo ability, interrupting it's cast which also prevents the raid from taking additional aoe damage.

The neat part of the fight that only 2 people care about, is the bestial combo. Grong swings at the tanks 3 times with 1 of 2 abilites, a bite that leaves a dot on the aggroed tank for 8 seconds, or a smash that deals a lot of damage, and leaves a debuff on the tank for 2 seconds that if he got hit by another smash immediately he'd die. After the combo he'd pick up a tank like they're some damsel in distress and throw it at a random raider and do aoe magic damage to the whole raid. Because we had 3 Paladins me and Phil elected to try and get the tossed tank the stacks of bite, and use BoP to remove all that damage, but healers still needed to top the tanks for the magic damage.

Whew that was a lot of information. You'll have to let me know if this is what's expected or if y'all want a more cliffnotes version of the fight.

Last thing that's worth mentioning is the kill went super smooth in typical Vortex fashion, not a single improvement could possibly made to our execution. https://www.warcraftlogs.com/reports/ADpRNrC1xG97XqHB#fight=22&view=rankings 
If you'd like to check out the last minute of our kill, I got a clip from my stream.  https://clips.twitch.tv/YawningDarlingBearUncleNox

When I have time I'll try and edit a kill video together.
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Vortex News & Information / Re: Vortex Conquers the Champion of the Light! (1/9 M)
« Last post by Keyron on January 31, 2019, 01:50:26 AM »
How do you miss the Pally wings in every picture. On all of us.

 :(

Great job Vortex!
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Vortex News & Information / Re: Vortex Conquers the Champion of the Light! (1/9 M)
« Last post by Litto on January 30, 2019, 05:11:18 AM »
Congrats!
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Vortex News & Information / Vortex Conquers the Champion of the Light! (1/9 M)
« Last post by Torquemada on January 29, 2019, 08:42:10 PM »


Greetings, friends! With the launch Battle of Dazar'alor and the opening of Mythic, Vortex decided to take a break from our push through the Heroic version of the instance to give the first boss (Champion Frida) a try. This resulted in a quick 2-shot kill, and because so many top guilds are protecting their logs, the perception that we're also on the hunt for world firsts.

Frida (The boss in the Horde version of the raid) functions much as she does in Normal and Heroic, save that she will cast Prayer of the Fallen, necessitating that raiders be ready to avoid a bevy of damage and interrupt adds (Including Disciples that have already been killed!)

All in all a very fun encounter. Good work everyone!
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Uldir / Review: 15Jan - 21Jan
« Last post by Baja on January 19, 2019, 05:39:01 AM »
Goals: Farm bosses in 1-2 nights.

Officer Announcements this Week:
  • Your votes were not heard! The confusing guild ranks were censored and we are now Dinosaurs instead!
  • Congratulations to our newest Ranged Role Leader, Warbus!
  • Echo, Shine, and Puzzlit remain on their trials so please get feedback on them this week!
  • Battle for Dazar'alor begins next lockout, make sure to read up on the fights, have them thoroughly researched and complete any raid requirements you may not have done yet!

Tuesday Review:
Our best farm night of the raid tier, which is not so much a compliment as it is an expected outcome. Still, we cleared through Zul relatively quick, with Vectis still giving us a bit of trouble. All in all, it was a successful night.

Thursday Review:
Minor problems with Mythrax, but overall we got him pretty quick. We enjoyed an extra hour off from raid to meander about the Great Seal lol,

Monday Review:
Vortex Dazar'alor Movie Night is planned! Be there or be square! Or maybe circle or diamond. Hope you watched vids on your own time so you know what you have to do with that marker!

Quote
Overview of Previous Week:
We had better progression on G'huun last week, but we just simply didn't make it to the level of progression that we needed to be at to justify spending our last week on him. Overall though, 7/8M is not a bad wrap for Uldir for us. What we need to look at is where we can improve for Dazar'alor. It is my belief that the biggest concerns we had in Uldir amounted to the level of preparedness for the raid overall, and equally as hurtful to our progression was the mindset when clearing farm bosses. I want to remind everyone that just because we have killed a boss before does not make it any easier to do so again, and if you want to continue reclearing slain bosses for titanforges, azerite, and weapons, we still need to play our best and kill them quickly so that they do not hinder our progression.
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